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Mark H. M. Winands

  1. Ludii -- The Ludemic General Game System
    2019/05/13 by Éric Piette, Piette, Éric, Dennis J. N. J. Soemers +9 · 12 citations
    Computer Science · Social Sciences · #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #Digital Games and Media #Evolutionary Algorithms and Applications #FOS: Computer and information sciences
  2. Foundations of Digital Arch aeoludology
    2019/05/31 by Cameron Browne, Dennis J. N. J. Soemers, Browne, Cameron +34 · 1 voice · 1 citation
    Computer Science · Economics, Econometrics and Finance · Social Sciences · #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #Digital Games and Media #FOS: Computer and information sciences #Image Processing and 3D Reconstruction #Sports Analytics and Performance
  3. Monte Carlo Tree Search with Heuristic Evaluations using Implicit Minimax Backups
    2014/06/02 by Marc Lanctot, Mark H. M. Winands, Lanctot, Marc +6 · 1 citation
    Computer Science · Economics, Econometrics and Finance · Social Sciences · #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #Digital Games and Media #FOS: Computer and information sciences #Sports Analytics and Performance #cs.AI
  4. Towards a Characterisation of Monte-Carlo Tree Search Performance in Different Games
    2024/06/13 by Dennis J. N. J. Soemers, Soemers, Dennis J. N. J., Guillaume Bams +13 · 1 citation
    Computer Science · Economics, Econometrics and Finance · Psychology · #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #FOS: Computer and information sciences #Gambling Behavior and Treatments #Sports Analytics and Performance
  5. Anytime Sequential Halving in Monte-Carlo Tree Search
    2024/11/11 by Dominic Sagers, Sagers, Dominic, Mark H. M. Winands +3 · 1 citation
    Computer Science · #Advanced Database Systems and Queries #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #Data Management and Algorithms #FOS: Computer and information sciences #Machine Learning (cs.LG)