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  1. Postcolonial Pokémon : The Social Responsibility of Indigenous Representation as told by Online Discourse and Game Reviews of Pokémon Legends : Arceus
    2026/07/31 by Vee Kennedy · 1 voice
    Arts and Humanities · Social Sciences · #Themes in Literature Analysis #Digital Games and Media #Folklore, Mythology, and Literature Studies
  2. The Forest as Playground: Reimagining More-than-Human Relations in Location-Based Games
    2026/07/13 by Dale Leorke · 1 voice
    Computer Science · Social Sciences · #Augmented Reality Applications #Geographies of human-animal interactions #Digital Games and Media
  3. Landmarks, Monuments, and Beacons: Understanding Generative Calls to Action
    2025/09/23 by Victoire Hervé, Hervé, Victoire, Henrik Warpefelt +3 · 3 voices
    Computer Science · Psychology · Social Sciences · #Artificial Intelligence in Games #Digital Games and Media #Educational Games and Gamification #cs.AI
  4. Agentic Aerial Cinematography: From Dialogue Cues to Cinematic Trajectories
    2025/09/19 by Sophie Ziyu Liu, Lin, Yifan, Liu, Sophie Ziyu +9 · 1 citation
    Computer Science · Social Sciences · #Digital Games and Media #Distributed Control Multi-Agent Systems #FOS: Computer and information sciences #Robotics (cs.RO)
  5. When a Balloon is Enough: An Attention-Based Account of Toys and Games
    2025/09/09 by Christopher Bartel · 1 voice · 1 citation
    Social Sciences · Psychology · #Doping in Sports #Digital Games and Media #Gambling Behavior and Treatments
  6. Physical card pack and especially video game loot box spending are both positively correlated with problem gambling but not linked to negative mental health: An international survey.
    2025/08/21 by Leon Y. Xiao, David Zendle, Elena Petrovskaya +2 · 1 voice · 1 citation
    Psychology · Social Sciences · #Gambling Behavior and Treatments #Personality Disorders and Psychopathology #Digital Games and Media
  7. EvoMakeup: High-Fidelity and Controllable Makeup Editing with MakeupQuad
    2025/08/08 by Han Wu, Yi Fu, Wu, Huadong +7 · 1 citation
    Social Sciences · Computer Science · #Digital Games and Media #Innovative Human-Technology Interaction #Virtual Reality Applications and Impacts
  8. Who decides what is read on Goodreads? Uncovering sponsorship and its implications for scholarly research
    2025/08/03 by Yuerong Hu, Jana Diesner, Ted Underwood +3 · 3 voices · 1 citation
    Social Sciences · #Digital Games and Media #Digital Marketing and Social Media #Social Media and Politics
  9. Attention, Please! Revisiting Attentive Probing Through the Lens of Efficiency
    2025/06/11 by Bill Psomas, Psomas, Bill, Dionysis Christopoulos +16 · 2 voices · 3 citations
    Computer Science · Social Sciences · #Digital Games and Media #cs.CV
  10. Partnership through Play: Investigating How Long-Distance Couples Use Digital Games to Facilitate Intimacy
    2025/05/14 by Nisha Devasia, Adrian Rodriguez, Logan Tuttle +2 · 12 voices · 1 citation
    Social Sciences · #Child Development and Digital Technology #Impact of Technology on Adolescents #Digital Games and Media
  11. Variety-Seeking Jump Games on Graphs
    2025/05/15 by Lata Narayanan, Narayanan, Lata, Jaroslav Opatrny +5 · 1 citation
    Computer Science · Social Sciences · #Artificial Intelligence in Games #Digital Games and Media
  12. Sandboxing: Foolproof Boundaries vs. Unbounded Foolishness
    2025/05/08 by Terence Kelly, Edison Fuh · 2 voices
    Psychology · Social Sciences · #Gambling Behavior and Treatments #Sexuality, Behavior, and Technology #Digital Games and Media
  13. Bacon-Shor Board Games
    2025/04/03 by Murad Alam, M. Sohaib Alam, Alam, M. Sohaib +5 · 4 voices
    Social Sciences · Arts and Humanities · #Names, Identity, and Discrimination Research #Digital Games and Media #Fashion and Cultural Textiles
  14. Manga and militarism: rehabilitating military violence in Japan
    2025/03/30 by Max Warrack · 3 voices · 1 citation
    Social Sciences · #Japanese History and Culture #Digital Games and Media #Asian Culture and Media Studies
  15. The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games
    2025/03/27 by Ahmed Khalifa, Khalifa, Ahmed, Roberto Gallotta +9 · 2 citations
    Computer Science · Psychology · Social Sciences · #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #Digital Games and Media #Educational Games and Gamification #FOS: Computer and information sciences #Machine Learning (cs.LG)
  16. Autonomy 2.0: The Quest for Economies of Scale
    2025/03/19 by Shuang Wu, Yu Bo, Shaoshan Liu +1 · 2 voices · 1 citation
    Economics, Econometrics and Finance · Social Sciences · #Digital Games and Media #Economic Theory and Institutions #Ethics and Social Impacts of AI
  17. Fanception on ice!!!: Cycles of choreographic adaptation and fandom in figure skating
    2025/03/14 by Emry Sottile · 1 voice · 1 citation
    Social Sciences · #Digital Games and Media #Sport and Mega-Event Impacts #Sports, Gender, and Society
  18. DancingBoard: Streamlining the Creation of Motion Comics to Enhance Narratives
    2025/03/12 by Longfei Chen, Shengxin Li, Chen, Longfei +5 · 2 citations
    Arts and Humanities · Engineering · Social Sciences · #Comics and Graphic Narratives #Digital Games and Media #FOS: Computer and information sciences #Human Motion and Animation #Human-Computer Interaction (cs.HC)
  19. Zooming in on decision making in esports: Exploring the perceptions of expert players and coaches.
    2025/03/13 by Ismael Pedraza-Ramirez, Lisa Musculus, Markus Raab +2 · 1 voice · 1 citation
    Computer Science · Psychology · Social Sciences · #Artificial Intelligence in Games #Digital Games and Media #Educational Games and Gamification
  20. The twisted patriarchal fandom governance in China: changing media representations of <i>fanquan nvhai</i> (“fangirls”)
    2025/02/26 by Chen M. Fan, Jingyi Guo, Yalan Huang · 1 voice · 1 citation
    Social Sciences · #Asian Culture and Media Studies #Digital Games and Media #Gender, Feminism, and Media
  21. <b> <i>Twitch</i> </b>
    2025/02/24 by Christine H. Tran · 1 voice · 1 citation
    Social Sciences · #Digital Games and Media
  22. MuJoCo Playground
    2025/02/12 by Kevin Zakka, Baruch Tabanpour, Zakka, Kevin +23 · 1 voice · 17 citations
    Social Sciences · #Digital Games and Media
  23. An intellectual history of digital colonialism
    2025/02/09 by Toussaint Nothias · 1 voice · 4 citations
    Social Sciences · #Media Studies and Communication #Social Media and Politics #Digital Games and Media
  24. PsyPlay: Personality-Infused Role-Playing Conversational Agents
    2025/02/06 by Tao Yang, Yang, Tao, Xiaojun Quan +6 · 2 citations
    Social Sciences · #Digital Games and Media
  25. The intersections of race and gendered stereotypes within the constructions of digital women footballers in video games
    2025/02/05 by Paul Ian Campbell, Marcus Maloney, Anika Leslie-Walker · 1 voice · 1 citation
    Social Sciences · #Digital Games and Media #Sport and Mega-Event Impacts #Sports, Gender, and Society
  26. The Rise of Curated Newsletters in Media: A Case Study of the New York Times
    2025/01/29 by Javier Guallar, Pere Franch, Jesús Cascón-Katchadourian +1 · 3 voices
    Social Sciences · #Digital Games and Media #Media Studies and Communication #Radio, Podcasts, and Digital Media
  27. Drama Llama: An LLM-Powered Storylets Framework for Authorable Responsiveness in Interactive Narrative
    2025/01/15 by Yuqian Sun, Sun, Yuqian, Phoebe J. Wang +9 · 1 citation
    Computer Science · Health Professions · Social Sciences · #Artificial Intelligence in Games #Digital Games and Media #Digital Storytelling and Education #FOS: Computer and information sciences #Human-Computer Interaction (cs.HC)
  28. The cultural macroevolution of arcade video games: innovation, collaboration, and collapse
    2025/01/01 by Sergi Valverde, Blai Vidiella, Andrej Spiridonov +1 · 3 voices · 4 citations
    Social Sciences · #Digital Games and Media
  29. Opening strategies in the game of go from feudalism to superhuman AI
    2025/01/01 by Bret Beheim · 1 voice · 1 citation
    Social Sciences · Computer Science · #Digital Games and Media #Artificial Intelligence in Games
  30. Finger in Camera Speaks Everything: Unconstrained Air-Writing for Real-World
    2024/12/27 by Meiqi Wu, Kaiqi Huang, Wu, Meiqi +9 · 2 citations
    Social Sciences · #Digital Games and Media

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