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Yannakakis, Georgios N.

  1. Play with Emotion: Affect-Driven Reinforcement Learning
    2022/08/26 by Matthew Barthet, Ahmed Khalifa, Barthet, Matthew +5 · 3 citations
    Psychology · #Artificial Intelligence (cs.AI) #FOS: Computer and information sciences #Human-Computer Interaction (cs.HC) #Machine Learning (cs.LG) #Mental Health Research Topics
  2. Towards General Models of Player Experience: A Study Within Genres
    2021/10/03 by Melhart, David, Liapis, Antonios, Yannakakis, Georgios N. · 3 citations
    #FOS: Computer and information sciences #Human-Computer Interaction (cs.HC)
  3. Architext: Language-Driven Generative Architecture Design
    2023/03/13 by Theodoros Galanos, Galanos, Theodoros, Antonios Liapis +3 · 2 voices
    Computer Science · Engineering · #Architecture and Computational Design #BIM and Construction Integration #Computation and Language (cs.CL) #FOS: Computer and information sciences #Machine Learning (cs.LG) #cs.CL #cs.LG
  4. Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros Study
    2021/06/30 by Shu, Tianye, Liu, Jialin, Yannakakis, Georgios N. · 2 citations
    #Artificial Intelligence (cs.AI) #FOS: Computer and information sciences
  5. Privileged Information for Modeling Affect In The Wild
    2021/07/22 by Makantasis, Konstantinos, Melhart, David, Liapis, Antonios +1 · 2 citations
    #FOS: Computer and information sciences #Human-Computer Interaction (cs.HC)
  6. AffectGAN: Affect-Based Generative Art Driven by Semantics
    2021/09/30 by Galanos, Theodoros, Liapis, Antonios, Yannakakis, Georgios N. · 1 citation
    #Computer Vision and Pattern Recognition (cs.CV) #FOS: Computer and information sciences #Machine Learning (cs.LG)
  7. Contrastive Learning of Generalized Game Representations
    2021/06/18 by Chintan Trivedi, Trivedi, Chintan, Antonios Liapis +3 · 1 citation
    Social Sciences · Economics, Econometrics and Finance · Computer Science · #Digital Games and Media #Sports Analytics and Performance #Artificial Intelligence in Games
  8. Controllable Exploration of a Design Space via Interactive Quality Diversity
    2023/04/04 by Konstantinos Sfikas, Sfikas, Konstantinos, Antonios Liapis +3 · 1 citation
    Engineering · Psychology · Arts and Humanities · #Design Education and Practice #Color perception and design #Architecture, Art, Education
  9. The Ethics of AI in Games
    2023/05/12 by Melhart, David, Togelius, Julian, Mikkelsen, Benedikte +2 · 1 citation
    #Artificial Intelligence (cs.AI) #FOS: Computer and information sciences #Human-Computer Interaction (cs.HC)
  10. FREYR: A Framework for Recognizing and Executing Your Requests
    2025/01/21 by Roberto Gallotta, Antonios Liapis, Gallotta, Roberto +3 · 2 citations
    Business, Management and Accounting · Computer Science · #Artificial Intelligence (cs.AI) #Business Process Modeling and Analysis #FOS: Computer and information sciences #I.2.1 #I.2.7 #Service-Oriented Architecture and Web Services #Software Engineering (cs.SE)
  11. BehAVE: Behaviour Alignment of Video Game Encodings
    2024/02/02 by Nemanja Rašajski, Chintan Trivedi, Rašajski, Nemanja +7 · 1 citation
    Computer Science · Decision Sciences · Social Sciences · #Advanced Bandit Algorithms Research #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #Computer Vision and Pattern Recognition (cs.CV) #Digital Games and Media #FOS: Computer and information sciences
  12. The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games
    2025/03/27 by Ahmed Khalifa, Khalifa, Ahmed, Roberto Gallotta +9 · 2 citations
    Computer Science · Psychology · Social Sciences · #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #Digital Games and Media #Educational Games and Gamification #FOS: Computer and information sciences #Machine Learning (cs.LG)
  13. Ethical Considerations of Large Language Models in Game Playing
    2025/08/22 by Zhang, Qingquan, Li, Yuchen, Yuan, Bo +3 · 1 citation
    #Computation and Language (cs.CL) #FOS: Computer and information sciences
  14. Moment-to-moment Engagement Prediction through the Eyes of the Observer:\n PUBG Streaming on Twitch
    2020/08/17 by Dávid Melhárt, Daniele Gravina, Melhart, David +3 · 1 citation
    Arts and Humanities · Computer Science · Social Sciences · #Artificial Intelligence in Games #Digital Games and Media #FOS: Computer and information sciences #Human-Computer Interaction (cs.HC) #Machine Learning (cs.LG) #Media Influence and Health
  15. Can Large Language Models Capture Video Game Engagement?
    2025/02/05 by David Melhart, Dávid Melhárt, Matthew Barthet +4 · 1 voice · 1 citation
    Computer Science · Economics, Econometrics and Finance · Social Sciences · #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #Computation and Language (cs.CL) #Computer Vision and Pattern Recognition (cs.CV) #Digital Games and Media #FOS: Computer and information sciences #Human-Computer Interaction (cs.HC) #Sports Analytics and Performance #cs.AI #cs.CL #cs.CV #cs.HC
  16. Across-Game Engagement Modelling via Few-Shot Learning
    2024/09/19 by Kosmas Pinitas, Konstantinos Makantasis, Pinitas, Kosmas +3 · 1 citation
    Computer Science · #Computer Vision and Pattern Recognition (cs.CV) #Domain Adaptation and Few-Shot Learning #FOS: Computer and information sciences #Human-Computer Interaction (cs.HC) #Multimedia (cs.MM) #Reinforcement Learning in Robotics