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Liapis, Antonios

  1. Automated Playtesting with Procedural Personas through MCTS with Evolved Heuristics
    2018/02/19 by Christoffer Holmgård, Holmgård, Christoffer, Michael Cerny Green +5 · 1 voice · 3 citations
    Computer Science · #Artificial Intelligence (cs.AI) #FOS: Computer and information sciences #cs.AI
  2. Play with Emotion: Affect-Driven Reinforcement Learning
    2022/08/26 by Barthet, Matthew, Khalifa, Ahmed, Liapis, Antonios +1 · 3 citations
    #Artificial Intelligence (cs.AI) #FOS: Computer and information sciences #Human-Computer Interaction (cs.HC) #Machine Learning (cs.LG)
  3. Privileged Information for Modeling Affect In The Wild
    2021/07/22 by Makantasis, Konstantinos, Melhart, David, Liapis, Antonios +1 · 2 citations
    #FOS: Computer and information sciences #Human-Computer Interaction (cs.HC)
  4. Towards General Models of Player Experience: A Study Within Genres
    2021/10/03 by Melhart, David, Liapis, Antonios, Yannakakis, Georgios N. · 2 citations
    #FOS: Computer and information sciences #Human-Computer Interaction (cs.HC)
  5. Controllable Exploration of a Design Space via Interactive Quality Diversity
    2023/04/04 by Konstantinos Sfikas, Sfikas, Konstantinos, Antonios Liapis +3 · 1 citation
    Engineering · Psychology · Arts and Humanities · #Design Education and Practice #Color perception and design #Architecture, Art, Education
  6. FREYR: A Framework for Recognizing and Executing Your Requests
    2025/01/21 by Roberto Gallotta, Gallotta, Roberto, Antonios Liapis +3 · 2 citations
    Business, Management and Accounting · Computer Science · #Artificial Intelligence (cs.AI) #Business Process Modeling and Analysis #FOS: Computer and information sciences #I.2.1 #I.2.7 #Service-Oriented Architecture and Web Services #Software Engineering (cs.SE)
  7. BehAVE: Behaviour Alignment of Video Game Encodings
    2024/02/02 by Nemanja Rašajski, Rašajski, Nemanja, Chintan Trivedi +7 · 1 citation
    Computer Science · Decision Sciences · Social Sciences · #Advanced Bandit Algorithms Research #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #Computer Vision and Pattern Recognition (cs.CV) #Digital Games and Media #FOS: Computer and information sciences
  8. The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games
    2025/03/27 by Ahmed Khalifa, Khalifa, Ahmed, Roberto Gallotta +9 · 2 citations
    Computer Science · Psychology · Social Sciences · #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #Digital Games and Media #Educational Games and Gamification #FOS: Computer and information sciences #Machine Learning (cs.LG)