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Antonios Liapis

  1. Large Language Models and Games: A Survey and Roadmap
    2024/02/28 by Roberto Gallotta, Graham Todd, Marvin Zammit +4 · 2 voices · 14 citations
    Computer Science · #cs.CL #cs.AI #cs.HC
  2. Automated Playtesting with Procedural Personas through MCTS with Evolved Heuristics
    2018/02/19 by Christoffer Holmgård, Holmgård, Christoffer, Michael Cerny Green +5 · 1 voice · 2 citations
    Computer Science · #Artificial Intelligence (cs.AI) #FOS: Computer and information sciences #cs.AI
  3. Controllable Exploration of a Design Space via Interactive Quality Diversity
    2023/04/04 by Konstantinos Sfikas, Antonios Liapis, Sfikas, Konstantinos +3 · 1 citation
    Engineering · Psychology · Arts and Humanities · #Design Education and Practice #Color perception and design #Architecture, Art, Education
  4. BehAVE: Behaviour Alignment of Video Game Encodings
    2024/02/02 by Nemanja Rašajski, Rašajski, Nemanja, Chintan Trivedi +7 · 1 citation
    Computer Science · Decision Sciences · Social Sciences · #Advanced Bandit Algorithms Research #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #Computer Vision and Pattern Recognition (cs.CV) #Digital Games and Media #FOS: Computer and information sciences
  5. The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games
    2025/03/27 by Ahmed Khalifa, Roberto Gallotta, Khalifa, Ahmed +9 · 2 citations
    Computer Science · Psychology · Social Sciences · #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #Digital Games and Media #Educational Games and Gamification #FOS: Computer and information sciences #Machine Learning (cs.LG)
  6. Causal Supervision of Attention for Affective Behaviour Analysis
    2026/07/13 by Nemanja Rašajski, Konstantinos Makantasis, Antonios Liapis +1
    #cs.CV