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Georgios N. Yannakakis

  1. Deep learning for procedural content generation
    2020/10/08 by Jialin Liu, Sam Snodgrass, Ahmed Khalifa +3 · 1 voice · 9 citations
    Computer Science · Social Sciences · #Artificial Intelligence in Games #Video Analysis and Summarization #Digital Games and Media
  2. Large Language Models and Games: A Survey and Roadmap
    2024/02/28 by Roberto Gallotta, Graham Todd, Marvin Zammit +4 · 2 voices · 14 citations
    Computer Science · #cs.CL #cs.AI #cs.HC
  3. Choose Your Weapon: Survival Strategies for Depressed AI Academics
    2023/03/31 by Julian Togelius, Georgios N. Yannakakis · 5 voices
    #cs.OH #cs.CY #cs.NE
  4. Controllable Exploration of a Design Space via Interactive Quality Diversity
    2023/04/04 by Konstantinos Sfikas, Antonios Liapis, Sfikas, Konstantinos +3 · 1 citation
    Engineering · Psychology · Arts and Humanities · #Design Education and Practice #Color perception and design #Architecture, Art, Education
  5. BehAVE: Behaviour Alignment of Video Game Encodings
    2024/02/02 by Nemanja Rašajski, Rašajski, Nemanja, Chintan Trivedi +7 · 1 citation
    Computer Science · Decision Sciences · Social Sciences · #Advanced Bandit Algorithms Research #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #Computer Vision and Pattern Recognition (cs.CV) #Digital Games and Media #FOS: Computer and information sciences
  6. The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games
    2025/03/27 by Ahmed Khalifa, Roberto Gallotta, Khalifa, Ahmed +9 · 2 citations
    Computer Science · Psychology · Social Sciences · #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #Digital Games and Media #Educational Games and Gamification #FOS: Computer and information sciences #Machine Learning (cs.LG)
  7. Across-Game Engagement Modelling via Few-Shot Learning
    2024/09/19 by Kosmas Pinitas, Pinitas, Kosmas, Konstantinos Makantasis +3 · 1 citation
    Computer Science · #Computer Vision and Pattern Recognition (cs.CV) #Domain Adaptation and Few-Shot Learning #FOS: Computer and information sciences #Human-Computer Interaction (cs.HC) #Multimedia (cs.MM) #Reinforcement Learning in Robotics
  8. Causal Supervision of Attention for Affective Behaviour Analysis
    2026/07/13 by Nemanja Rašajski, Konstantinos Makantasis, Antonios Liapis +1
    #cs.CV