Georgios N. Yannakakis
- Deep learning for procedural content generation
2020/10/08 by Jialin Liu, Sam Snodgrass, Ahmed Khalifa +3 · 1 voice · 9 citations
Computer Science · Social Sciences · #Artificial Intelligence in Games #Video Analysis and Summarization #Digital Games and Media
- Large Language Models and Games: A Survey and Roadmap
2024/02/28 by Roberto Gallotta, Graham Todd, Marvin Zammit +4 · 2 voices · 14 citations
Computer Science · #cs.CL #cs.AI #cs.HC
- Choose Your Weapon: Survival Strategies for Depressed AI Academics
2023/03/31 by Julian Togelius, Georgios N. Yannakakis · 5 voices
#cs.OH #cs.CY #cs.NE
- Controllable Exploration of a Design Space via Interactive Quality Diversity
2023/04/04 by Konstantinos Sfikas, Antonios Liapis, Sfikas, Konstantinos +3 · 1 citation
Engineering · Psychology · Arts and Humanities · #Design Education and Practice #Color perception and design #Architecture, Art, Education
- BehAVE: Behaviour Alignment of Video Game Encodings
2024/02/02 by Nemanja Rašajski, Rašajski, Nemanja, Chintan Trivedi +7 · 1 citation
Computer Science · Decision Sciences · Social Sciences · #Advanced Bandit Algorithms Research #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #Computer Vision and Pattern Recognition (cs.CV) #Digital Games and Media #FOS: Computer and information sciences
- The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games
2025/03/27 by Ahmed Khalifa, Roberto Gallotta, Khalifa, Ahmed +9 · 2 citations
Computer Science · Psychology · Social Sciences · #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #Digital Games and Media #Educational Games and Gamification #FOS: Computer and information sciences #Machine Learning (cs.LG)
- Across-Game Engagement Modelling via Few-Shot Learning
2024/09/19 by Kosmas Pinitas, Pinitas, Kosmas, Konstantinos Makantasis +3 · 1 citation
Computer Science · #Computer Vision and Pattern Recognition (cs.CV) #Domain Adaptation and Few-Shot Learning #FOS: Computer and information sciences #Human-Computer Interaction (cs.HC) #Multimedia (cs.MM) #Reinforcement Learning in Robotics
- Causal Supervision of Attention for Affective Behaviour Analysis
2026/07/13 by Nemanja Rašajski, Konstantinos Makantasis, Antonios Liapis +1
#cs.CV