vix.ing · top · new · best · stats · spec

Matthew Hausknecht

  1. ALFWorld: Aligning Text and Embodied Environments for Interactive Learning
    2020/10/08 by Mohit Shridhar, Shridhar, Mohit, Xingdi Yuan +9 · 147 citations
    Computer Science · #Artificial Intelligence (cs.AI) #Computation and Language (cs.CL) #Computer Vision and Pattern Recognition (cs.CV) #FOS: Computer and information sciences #Machine Learning (cs.LG) #Multimodal Machine Learning Applications #Natural Language Processing Techniques #Robotics (cs.RO) #Topic Modeling
  2. Deep Recurrent Q-Learning for Partially Observable MDPs
    2015/07/23 by Matthew Hausknecht, Hausknecht, Matthew, Peter Stone +1 · 52 citations
    Computer Science · Physics and Astronomy · #FOS: Computer and information sciences #Machine Learning (cs.LG) #Model Reduction and Neural Networks #Neural Networks and Reservoir Computing #Reinforcement Learning in Robotics
  3. TextWorld: A Learning Environment for Text-based Games
    2018/06/29 by Marc-Alexandre Côté, Ákos Kádár, Côté, Marc-Alexandre +23 · 35 citations
    Computer Science · #Artificial Intelligence in Games #Computation and Language (cs.CL) #FOS: Computer and information sciences #Machine Learning (cs.LG) #Machine Learning (stat.ML) #Reinforcement Learning in Robotics #Topic Modeling
  4. Revisiting the Arcade Learning Environment: Evaluation Protocols and\n Open Problems for General Agents
    2017/09/18 by Marlos C. Machado, Marc G. Bellemare, Machado, Marlos C. +9 · 25 citations
    Computer Science · #Artificial Intelligence in Games #Data Stream Mining Techniques #Reinforcement Learning in Robotics
  5. Beyond Short Snippets: Deep Networks for Video Classification
    2015/03/31 by Joe Yue-Hei Ng, Ng, Joe Yue-Hei, Matthew Hausknecht +9 · 12 citations
    Computer Science · #Anomaly Detection Techniques and Applications #Computer Vision and Pattern Recognition (cs.CV) #FOS: Computer and information sciences #Human Pose and Action Recognition #Video Analysis and Summarization
  6. Deep Reinforcement Learning in Parameterized Action Space
    2015/11/13 by Matthew Hausknecht, Hausknecht, Matthew, Peter Stone +1 · 8 citations
    Computer Science · Decision Sciences · #Advanced Bandit Algorithms Research #Adversarial Robustness in Machine Learning #Artificial Intelligence (cs.AI) #FOS: Computer and information sciences #Machine Learning (cs.LG) #Multiagent Systems (cs.MA) #Neural and Evolutionary Computing (cs.NE) #Reinforcement Learning in Robotics
  7. MoCapAct: A Multi-Task Dataset for Simulated Humanoid Control
    2022/08/15 by Nolan Wagener, Andrey Kolobov, Wagener, Nolan +9 · 7 citations
    Computer Science · #Human Pose and Action Recognition #Innovative Human-Technology Interaction
  8. Counting to Explore and Generalize in Text-based Games
    2018/06/29 by Xingdi Yuan, Yuan, Xingdi, Marc-Alexandre Côté +11 · 4 citations
    Computer Science · #Artificial Intelligence in Games #Computation and Language (cs.CL) #FOS: Computer and information sciences #Machine Learning (cs.LG) #Reinforcement Learning in Robotics #Topic Modeling
  9. Keep CALM and Explore: Language Models for Action Generation in Text-based Games
    2020/10/06 by Shunyu Yao, Rohan Rao, Yao, Shunyu +5 · 3 citations
    Computer Science · #Topic Modeling #Natural Language Processing Techniques #Multimodal Machine Learning Applications
  10. syftr: Pareto-Optimal Generative AI
    2025/05/26 by Alexander Conway, Conway, Alexander, Debadeepta Dey +10 · 2 citations
    Computer Science · #Artificial Intelligence (cs.AI) #Evolutionary Algorithms and Applications #FOS: Computer and information sciences #Machine Learning (cs.LG) #Metaheuristic Optimization Algorithms Research