Benjamín Hernández
- Fragment shaders for agent animation using finite state machines
2005/10/03 by Isaac Rudomín, Erik Millán, Benjamín Hernández · 1 citation
Computer Science · #Animation #Artificial Intelligence in Games #Artificial intelligence #Computer Graphics and Visualization Techniques #Computer animation #Computer graphics (images) #Computer science #Data mining #Finite-state machine #Fragment (logic) #Graphics #Implementation #Operating system #Programming language #Robotic Path Planning Algorithms #Shader #State (computer science) #Table (database) #Theoretical computer science #XML