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Fragment shaders for agent animation using finite state machines

2005/10/03 by Isaac Rudomín, Erik Millán, Benjamín Hernández · 1 citation
Computer Science · #Animation #Artificial Intelligence in Games #Artificial intelligence #Computer Graphics and Visualization Techniques #Computer animation #Computer graphics (images) #Computer science #Data mining #Finite-state machine #Fragment (logic) #Graphics #Implementation #Operating system #Programming language #Robotic Path Planning Algorithms #Shader #State (computer science) #Table (database) #Theoretical computer science #XML

paper · doi:10.1016/j.simpat.2005.08.008

openalex publication_date 2005/10/03 · crossref created 2005/10/03 · crossref issued 2005/11/01 · crossref published 2005/11/01 · crossref published-print 2005/11/01 · crossref deposited 2019/03/26 · crossref indexed 2025/09/25 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/23

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