Matthew Stephenson
- Superstition in the Network: Deep Reinforcement Learning Plays Deceptive\n Games
2019/08/12 by Philip Bontrager, Ahmed Khalifa, Bontrager, Philip +9 · 2 voices
Computer Science · Economics, Econometrics and Finance · Social Sciences · #Artificial Intelligence in Games #Digital Games and Media #Sports Analytics and Performance #cs.AI #cs.LG #stat.ML
- Ludii -- The Ludemic General Game System
2019/05/13 by Éric Piette, Piette, Éric, Dennis J. N. J. Soemers +9 · 3 citations
Computer Science · Social Sciences · #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #Digital Games and Media #Evolutionary Algorithms and Applications #FOS: Computer and information sciences
- GAVEL: Generating Games Via Evolution and Language Models
2024/07/12 by Graham Todd, Todd, Graham, Alexander G. Padula +9 · 8 citations
Computer Science · #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #FOS: Computer and information sciences
- Using Restart Heuristics to Improve Agent Performance in Angry Birds
2019/05/30 by Tommy Liu, Liu, Tommy, Jochen Renz +5 · 1 citation
Computer Science · Psychology · #Artificial Intelligence in Games #Educational Games and Gamification #AI-based Problem Solving and Planning
- Spatial State-Action Features for General Games
2022/01/17 by Dennis J. N. J. Soemers, Éric Piette, Soemers, Dennis J. N. J. +5 · 1 citation
Computer Science · Psychology · #Artificial Intelligence in Games #Gambling Behavior and Treatments #Educational Games and Gamification
- Codenames as a Benchmark for Large Language Models
2024/12/16 by Matthew Stephenson, Stephenson, Matthew, Matthew Sidji +3 · 1 citation
Computer Science · #Artificial Intelligence (cs.AI) #Computation and Language (cs.CL) #FOS: Computer and information sciences #Natural Language Processing Techniques
- NDAI Agreements
2025/02/11 by Matthew Stephenson, Stephenson, Matthew, Andrew Miller +6 · 1 citation
Business, Management and Accounting · Computer Science · Decision Sciences · #Artificial Intelligence (cs.AI) #Auction Theory and Applications #Blockchain Technology Applications and Security #FOS: Computer and information sciences #FOS: Economics and business #Intellectual Property and Patents #Theoretical Economics (econ.TH)
- Ludus Coriovalli: using artificial intelligence-driven simulations to identify rules for an ancient board game
2026/02/01 by Walter Crist, Éric Piette, Karen Jeneson +4 · 5 voices
Computer Science · Arts and Humanities · #Image Processing and 3D Reconstruction #Artificial Intelligence in Games #Historical, Religious, and Philosophical Studies