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Matthew Stephenson

  1. Superstition in the Network: Deep Reinforcement Learning Plays Deceptive\n Games
    2019/08/12 by Philip Bontrager, Ahmed Khalifa, Bontrager, Philip +9 · 2 voices
    Computer Science · Economics, Econometrics and Finance · Social Sciences · #Artificial Intelligence in Games #Digital Games and Media #Sports Analytics and Performance #cs.AI #cs.LG #stat.ML
  2. Ludii -- The Ludemic General Game System
    2019/05/13 by Éric Piette, Piette, Éric, Dennis J. N. J. Soemers +9 · 3 citations
    Computer Science · Social Sciences · #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #Digital Games and Media #Evolutionary Algorithms and Applications #FOS: Computer and information sciences
  3. GAVEL: Generating Games Via Evolution and Language Models
    2024/07/12 by Graham Todd, Todd, Graham, Alexander G. Padula +9 · 8 citations
    Computer Science · #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #FOS: Computer and information sciences
  4. Using Restart Heuristics to Improve Agent Performance in Angry Birds
    2019/05/30 by Tommy Liu, Liu, Tommy, Jochen Renz +5 · 1 citation
    Computer Science · Psychology · #Artificial Intelligence in Games #Educational Games and Gamification #AI-based Problem Solving and Planning
  5. Spatial State-Action Features for General Games
    2022/01/17 by Dennis J. N. J. Soemers, Éric Piette, Soemers, Dennis J. N. J. +5 · 1 citation
    Computer Science · Psychology · #Artificial Intelligence in Games #Gambling Behavior and Treatments #Educational Games and Gamification
  6. Codenames as a Benchmark for Large Language Models
    2024/12/16 by Matthew Stephenson, Stephenson, Matthew, Matthew Sidji +3 · 1 citation
    Computer Science · #Artificial Intelligence (cs.AI) #Computation and Language (cs.CL) #FOS: Computer and information sciences #Natural Language Processing Techniques
  7. NDAI Agreements
    2025/02/11 by Matthew Stephenson, Stephenson, Matthew, Andrew Miller +6 · 1 citation
    Business, Management and Accounting · Computer Science · Decision Sciences · #Artificial Intelligence (cs.AI) #Auction Theory and Applications #Blockchain Technology Applications and Security #FOS: Computer and information sciences #FOS: Economics and business #Intellectual Property and Patents #Theoretical Economics (econ.TH)
  8. Ludus Coriovalli: using artificial intelligence-driven simulations to identify rules for an ancient board game
    2026/02/01 by Walter Crist, Éric Piette, Karen Jeneson +4 · 5 voices
    Computer Science · Arts and Humanities · #Image Processing and 3D Reconstruction #Artificial Intelligence in Games #Historical, Religious, and Philosophical Studies