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OpenSpiel: A Framework for Reinforcement Learning in Games

2019/08/26 by Marc Lanctot, Lanctot, Marc, Edward Lockhart +50 · 19 citations
Computer Science · #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #Computer Science and Game Theory (cs.GT) #Evolutionary Algorithms and Applications #FOS: Computer and information sciences #Machine Learning (cs.LG) #Multiagent Systems (cs.MA) #Reinforcement Learning in Robotics

paper · pdf · doi:10.48550/arxiv.1908.09453

openalex publication_date 2019/08/26 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi- agent) zero-sum, cooperative and general-sum, one-shot and sequential, strictly turn-taking and simultaneous-move, perfect and imperfect information games, as well as traditional multiagent environments such as (partially- and fully- observable) grid worlds and social dilemmas. OpenSpiel also includes tools to analyze learning dynamics and other common evaluation metrics. This document serves both as an overview of the code base and an introduction to the terminology, core concepts, and algorithms across the fields of reinforcement learning, computational game theory, and search.

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