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RLCard: A Toolkit for Reinforcement Learning in Card Games

2019/10/10 by Daochen Zha, Kwei-Herng Lai, Zha, Daochen +11 · 8 citations
Computer Science · Decision Sciences · #Advanced Bandit Algorithms Research #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #FOS: Computer and information sciences #Reinforcement Learning in Robotics

paper · pdf · doi:10.48550/arxiv.1910.04376

openalex publication_date 2019/10/10 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

RLCard is an open-source toolkit for reinforcement learning research in card games. It supports various card environments with easy-to-use interfaces, including Blackjack, Leduc Hold'em, Texas Hold'em, UNO, Dou Dizhu and Mahjong. The goal of RLCard is to bridge reinforcement learning and imperfect information games, and push forward the research of reinforcement learning in domains with multiple agents, large state and action space, and sparse reward. In this paper, we provide an overview of the key components in RLCard, a discussion of the design principles, a brief introduction of the interfaces, and comprehensive evaluations of the environments. The codes and documents are available at https://github.com/datamllab/rlcard

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