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DeepStack: Expert-level artificial intelligence in heads-up no-limit poker

2017/01/06 by Matej Moravčík, Martin Schmid, Neil Burch +7 · 3 voices · 77 citations
Computer Science · Economics, Econometrics and Finance · Psychology · #Artificial Intelligence in Games #Sports Analytics and Performance #Gambling Behavior and Treatments

paper · pdf · doi:10.1126/science.aam6960

Abstract

Artificial intelligence has seen several breakthroughs in recent years, with games often serving as milestones. A common feature of these games is that players have perfect information. Poker, the quintessential game of imperfect information, is a long-standing challenge problem in artificial intelligence. We introduce DeepStack, an algorithm for imperfect-information settings. It combines recursive reasoning to handle information asymmetry, decomposition to focus computation on the relevant decision, and a form of intuition that is automatically learned from self-play using deep learning. In a study involving 44,000 hands of poker, DeepStack defeated, with statistical significance, professional poker players in heads-up no-limit Texas hold'em. The approach is theoretically sound and is shown to produce strategies that are more difficult to exploit than prior approaches.

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