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What Do Players Learn from Videogames?

2021/02/01 by John Majewski
Social Sciences · Psychology · Arts and Humanities · #Digital Games and Media #Educational Games and Gamification #Media Influence and Health

paper · doi:10.1525/tph.2021.43.1.62

Abstract

Using social media posts on sites such as Reddit and You Tube, I analyze how players think about the history embedded in Civilization, an immensely popular computer game. I find that most players are males who started playing the game as children or adolescents. Most posters express little interest in history, but those that do often credit Civilization with sparking a lifelong passion for history. These players develop what I call an “immersive critique.” They enjoy playing the game even as they readily articulate its flaws.

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