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Measuring Player Immersion in the Computer Game Narrative

2009/02/07 by Hua Qin, Pei-Luen Patrick Rau, Pei‐Luen Patrick Rau +1 · 3 citations
Psychology · Social Sciences · #Educational Games and Gamification #Digital Games and Media #Psychological and Educational Research Studies

paper · doi:10.1080/10447310802546732

Abstract

In order to measure player immersion in the computer game narrative, this study explores and analyzes factors of the computer game narrative that influence players who are immersed in the game story world. Originally a questionnaire consisting of six dimensions—Curiosity, Concentration, Challenge, Control, Comprehension, and Empathy—was proposed. To evaluate the questionnaire, two surveys were conducted on the Internet, and data were collected from 734 respondents. After exploratory factor analysis and confirmatory factor analysis, the dimensions were modified to Curiosity, Concentration, Challenge and Skills, Control, Comprehension, Empathy, and Familiarity.

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