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History-Themed Games in History Education: Experiences on a Blended\n World History Course

2018/04/26 by Mehmet Şükrü Kuran, Kuran, Mehmet Şükrü, Ahmet Erdem Tozoğlu +3
Computer Science · Psychology · Social Sciences · #Artificial Intelligence in Games #Computers and Society (cs.CY) #Digital Games and Media #Educational Games and Gamification #FOS: Computer and information sciences

paper · pdf · doi:10.48550/arxiv.1805.00463

openalex publication_date 2018/04/26 · openalex created_date 2022/10/04 · openalex updated_date 2026/07/28

Abstract

In this paper we explain our experiences and observations on a blended world\nhistory course which combines classical lecture and discussion elements as well\nas video game sessions in which the students play strategy video games with\nheavy historical focus. The course, named Playing with The Past, is designed to\nexperiment on how to integrate video games on teaching history especially in\norder to achieve a higher understanding of the contemporary social, political,\neconomical, and technological context of a given era for a given nation. We ran\nthe course four times between 2015 - 2018 with different video game titles\nhaving different historical models and observe the experiences and learning of\nstudents based on the quality of their written essays and articles. Our\nexperiments and observations could be beneficial not only for the design of a\ngeneral world history course, but also for a history course on specific\nperiods, cultures, and nations.\n

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