Diego Pérez-Liébana
- General Video Game AI: a Multi-Track Framework for Evaluating Agents,\n Games and Content Generation Algorithms
2018/02/28 by Diego Pérez-Liébana, Jialin Liu, Perez-Liebana, Diego +9 · 11 citations
Computer Science · Psychology · #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #Educational Games and Gamification #FOS: Computer and information sciences #Topic Modeling
- Playing NetHack with LLMs: Potential & Limitations as Zero-Shot Agents
2024/03/01 by Dominik Jeurissen, Diego Pérez-Liébana, Jeurissen, Dominik +7 · 5 citations
Business, Management and Accounting · Computer Science · #Artificial Intelligence (cs.AI) #Blockchain Technology Applications and Security #Digital Rights Management and Security #FOS: Computer and information sciences #FinTech, Crowdfunding, Digital Finance
- General Video Game Rule Generation
2019/06/12 by Ahmed Khalifa, Michael Cerny Green, Khalifa, Ahmed +5 · 2 citations
Computer Science · Social Sciences · #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #Digital Games and Media #FOS: Computer and information sciences #Video Analysis and Summarization
- From Code to Play: Benchmarking Program Search for Games Using Large Language Models
2024/12/05 by Manuel Eberhardinger, Eberhardinger, Manuel, James Goodman +13 · 3 citations
Computer Science · Psychology · Social Sciences · #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #Digital Games and Media #Educational Games and Gamification #FOS: Computer and information sciences
- PyTAG: Tabletop Games for Multi-Agent Reinforcement Learning
2024/05/28 by Martin Balla, Balla, Martin, George E.M. Long +7 · 1 citation
Engineering · #Artificial Intelligence (cs.AI) #FOS: Computer and information sciences #Transportation and Mobility Innovations
- Higher Replay Ratio Empowers Sample-Efficient Multi-Agent Reinforcement Learning
2024/04/15 by Linjie Xu, Xu, Linjie, Zichuan Liu +11 · 2 citations
Computer Science · #Artificial Intelligence (cs.AI) #FOS: Computer and information sciences #Machine Learning (cs.LG) #Multiagent Systems (cs.MA) #Reinforcement Learning in Robotics
- Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best
2019/01/03 by Simon M. Lucas, Jialin Liu, Lucas, Simon M. +11 · 1 citation
Computer Science · #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #Evolutionary Algorithms and Applications #FOS: Computer and information sciences #Metaheuristic Optimization Algorithms Research