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Wu, I-Chen

  1. PPO-Clip Attains Global Optimality: Towards Deeper Understandings of Clipping
    2023/12/19 by Huang, Nai-Chieh, Hsieh, Ping-Chun, Ho, Kuo-Hao +1 · 7 citations
    #Artificial Intelligence (cs.AI) #FOS: Computer and information sciences #Machine Learning (cs.LG)
  2. Residual Scheduling: A New Reinforcement Learning Approach to Solving Job Shop Scheduling Problem
    2023/09/27 by Kuo‐Hao Ho, Ruei-Yu Jheng, Ho, Kuo-Hao +11 · 3 citations
    Computer Science · Engineering · #Artificial Intelligence (cs.AI) #Elevator Systems and Control #FOS: Computer and information sciences #Reinforcement Learning in Robotics #Scheduling and Optimization Algorithms
  3. Are AlphaZero-like Agents Robust to Adversarial Perturbations?
    2022/11/07 by Lan, Li-Cheng, Zhang, Huan, Wu, Ti-Rong +3 · 3 citations
    #Artificial Intelligence (cs.AI) #FOS: Computer and information sciences #Machine Learning (cs.LG) #Robotics (cs.RO)
  4. Multi-Stage Temporal Difference Learning for 2048-like Games
    2016/06/23 by K. L. Yeh, Yeh, Kun-Hao, I‐Chen Wu +9 · 1 citation
    Computer Science · #Artificial Intelligence in Games #Reinforcement Learning in Robotics #Evolutionary Algorithms and Applications
  5. Sim-To-Real Transfer for Miniature Autonomous Car Racing
    2020/11/11 by Chu, Yeong-Jia Roger, Wei, Ting-Han, Huang, Jin-Bo +2 · 1 citation
    #Artificial Intelligence (cs.AI) #FOS: Computer and information sciences #Machine Learning (cs.LG)
  6. Towards Human-Like RL: Taming Non-Naturalistic Behavior in Deep RL via Adaptive Behavioral Costs in 3D Games
    2023/09/27 by Ho, Kuo-Hao, Hsieh, Ping-Chun, Lin, Chiu-Chou +3 · 2 citations
    #Artificial Intelligence (cs.AI) #FOS: Computer and information sciences
  7. Multi-Agent Training for Pommerman: Curriculum Learning and Population-based Self-Play Approach
    2024/06/30 by Huynh, Nhat-Minh, Cao, Hoang-Giang, Wu, I-Chen · 2 citations
    #Artificial Intelligence (cs.AI) #FOS: Computer and information sciences #Multiagent Systems (cs.MA)
  8. Multi-Labelled Value Networks for Computer Go
    2017/05/30 by Ti-Rong Wu, I‐Chen Wu, Wu, Ti-Rong +11 · 1 citation
    Computer Science · Psychology · Social Sciences · #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #Digital Games and Media #Educational Games and Gamification #FOS: Computer and information sciences #Machine Learning (cs.LG)
  9. Neural PPO-Clip Attains Global Optimality: A Hinge Loss Perspective
    2021/10/26 by Nai-Chieh Huang, Huang, Nai-Chieh, Ping-Chun Hsieh +11 · 1 citation
    Computer Science · #Advanced Multi-Objective Optimization Algorithms #Evolutionary Algorithms and Applications #FOS: Computer and information sciences #Machine Learning (cs.LG) #Reinforcement Learning in Robotics
  10. A Novel Approach to Solving Goal-Achieving Problems for Board Games
    2021/12/05 by Chung-Chin Shih, Shih, Chung-Chin, Ti-Rong Wu +5 · 2 citations
    Computer Science · Economics, Econometrics and Finance · Psychology · #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #Educational Games and Gamification #FOS: Computer and information sciences #Machine Learning (cs.LG) #Sports Analytics and Performance
  11. Accelerating and Improving AlphaZero Using Population Based Training
    2020/03/13 by Ti-Rong Wu, Ting-Han Wei, Wu, Ti-Rong +3 · 1 citation
    Computer Science · Economics, Econometrics and Finance · Social Sciences · #Artificial Intelligence in Games #Sports Analytics and Performance #Digital Games and Media
  12. Gradient-based Regularization for Action Smoothness in Robotic Control with Reinforcement Learning
    2024/07/05 by Lee, I, Cao, Hoang-Giang, Dao, Cong-Tinh +2 · 1 citation
    #FOS: Computer and information sciences #Robotics (cs.RO)