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Language Understanding for Text-based Games Using Deep Reinforcement\n Learning

2015/06/30 by Karthik Narasimhan, Tejas Kulkarni, Narasimhan, Karthik +3 · 2 voices · 22 citations
Computer Science · #Topic Modeling

paper · pdf · doi:10.48550/arxiv.1506.08941

Abstract

In this paper, we consider the task of learning control policies for\ntext-based games. In these games, all interactions in the virtual world are\nthrough text and the underlying state is not observed. The resulting language\nbarrier makes such environments challenging for automatic game players. We\nemploy a deep reinforcement learning framework to jointly learn state\nrepresentations and action policies using game rewards as feedback. This\nframework enables us to map text descriptions into vector representations that\ncapture the semantics of the game states. We evaluate our approach on two game\nworlds, comparing against baselines using bag-of-words and bag-of-bigrams for\nstate representations. Our algorithm outperforms the baselines on both worlds\ndemonstrating the importance of learning expressive representations.\n

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