2015/11/14 by Ji He, He, Ji, Jianshu Chen +11 · 7 citations
Computer Science · #Topic Modeling #Artificial Intelligence in Games #Natural Language Processing Techniques
paper · pdf · doi:10.48550/arxiv.1511.04636
This paper introduces a novel architecture for reinforcement learning with deep neural networks designed to handle state and action spaces characterized by natural language, as found in text-based games. Termed a deep reinforcement relevance network (DRRN), the architecture represents action and state spaces with separate embedding vectors, which are combined with an interaction function to approximate the Q-function in reinforcement learning. We evaluate the DRRN on two popular text games, showing superior performance over other deep Q-learning architectures. Experiments with paraphrased action descriptions show that the model is extracting meaning rather than simply memorizing strings of text.