vix.ing · top · new · best · stats · spec

Learning Dynamic Belief Graphs to Generalize on Text-Based Games

2020/02/21 by Ashutosh Adhikari, Adhikari, Ashutosh, Xingdi Yuan +17 · 4 citations
Computer Science · #Artificial Intelligence in Games #Computation and Language (cs.CL) #FOS: Computer and information sciences #Machine Learning (cs.LG) #Multimodal Machine Learning Applications #Topic Modeling

paper · pdf · doi:10.48550/arxiv.2002.09127

openalex publication_date 2020/02/21 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

Playing text-based games requires skills in processing natural language and sequential decision making. Achieving human-level performance on text-based games remains an open challenge, and prior research has largely relied on hand-crafted structured representations and heuristics. In this work, we investigate how an agent can plan and generalize in text-based games using graph-structured representations learned end-to-end from raw text. We propose a novel graph-aided transformer agent (GATA) that infers and updates latent belief graphs during planning to enable effective action selection by capturing the underlying game dynamics. GATA is trained using a combination of reinforcement and self-supervised learning. Our work demonstrates that the learned graph-based representations help agents converge to better policies than their text-only counterparts and facilitate effective generalization across game configurations. Experiments on 500+ unique games from the TextWorld suite show that our best agent outperforms text-based baselines by an average of 24.2%.

Citations

Cited by

Related