2002/01/01 by B. L. Sheppard · 124 citations
Computer Science · Economics, Econometrics and Finance · Social Sciences · Engineering · #Artificial Intelligence in Games #Sports Analytics and Performance #Digital Games and Media #Championship #Corporation #Intellectual property #Computer science #Operations research #Advertising #Engineering #Business #Political science #Law
paper · pdf · doi:10.1016/s0004-3702(01)00166-7
published in Artificial Intelligence 134(1-2), 241-275 (Elsevier BV)
openalex publication_date 2002/01/01 · openalex created_date 2025/10/10 · openalex updated_date 2026/08/02
Computer Scrabble programs have achieved a level of performance that exceeds that of the strongest human players. Maven was the first program to demonstrate this against human opposition. Scrabble is a game of imperfect information with a large branching factor. The techniques successfully applied in two-player games such as chess do not work here. Maven combines a selective move generator, simulations of likely game scenarios, and the B∗ algorithm to produce a world-championship-caliber Scrabble-playing program.