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Games solved: Now and in the future

2002/01/01 by H.J. van den Herik, H.Jaap van den Herik, J.W.H.M. Uiterwijk +2 · 167 citations
Computer Science · Economics, Econometrics and Finance · Mathematics · Psychology · #Algorithm #Artificial Intelligence in Games #Artificial intelligence #Brute force #Combinatorial game theory #Computational complexity theory #Computer science #Computer security #Domain (mathematical analysis) #Educational Games and Gamification #Exploit #Game complexity #Game theory #Mathematical economics #Mathematics #Sequential game #Space (punctuation) #Sports Analytics and Performance #State (computer science) #State space #Theoretical computer science #Worst-case complexity

paper · pdf · doi:10.1016/s0004-3702(01)00152-7

published in Artificial Intelligence 134(1-2), 277-311 (Elsevier BV)

crossref issued 2002/01/01 · crossref published 2002/01/01 · crossref published-print 2002/01/01 · openalex publication_date 2002/01/01 · crossref created 2002/07/25 · crossref deposited 2020/01/12 · openalex created_date 2025/10/10 · crossref indexed 2026/05/21 · openalex updated_date 2026/08/02

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