2020/02/06 by Erik Champion · 1 voice
Social Sciences · Computer Science · #Digital Games and Media #Artificial Intelligence in Games #Image Processing and 3D Reconstruction
paper · pdf · doi:10.5334/bch.b
openalex publication_date 2020/02/06 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/29
One of the many but important dilemmas we may encounter in designing or critiquing games for archaeology (Champion 2015) is determining the why: why we should develop, buy, play, and teach specific games for the above disciplines. For archaeology, I propose there is a further important trifurcation: games aiming to convey an experience of archaeology (Hiriart 2018); games aiming to show how systems, methods, findings, and unknowns interact either to produce that experience; or games revealing what is unknown or debated (how knowledge is established or how knowledge is contested).