2023/04/04 by Electra Tsaknaki, Eleftherios Anastasovitis, Γεωργία Γεωργίου +7 · 1 voice
Arts and Humanities · Earth and Planetary Sciences · #Cultural Heritage Management and Preservation #3D Surveying and Cultural Heritage
paper · doi:10.5281/zenodo.8296915
openalex publication_date 2023/04/04 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/29
The main challenge of the current digital transition is to utilize computing media and cutting-edge technology<br> in a more meaningful way, which would make the archaeological and anthropological research outcomes<br> relevant to a heterogeneous audience. Subsequently, there is an undeniable need for the digitalization of<br> cultural assets and the transformation of the stories of ancient civilizations into an accessible digital form.<br> As a result, Serious Games theory can be combined with novel technologies to present Cultural Heritage to<br> a wide audience. This contribution proposes a methodology that focuses on transforming the traditional<br> exhibit-centric archaeo-anthropological findings into story-centric immersive and interactive narrations<br> through gamification while exploiting Serious Games techniques in augmented and virtual experiences.