2024/09/24 by Dušan Stamenković, Janina Wildfeuer · 1 voice
Computer Science · Psychology · #Innovative Human-Technology Interaction #Social Robot Interaction and HRI #Virtual Reality Applications and Impacts
paper · doi:10.1016/j.langcom.2024.09.002
openalex publication_date 2024/09/24 · openalex created_date 2025/10/10 · openalex updated_date 2026/08/01
VR applications for medical simulations such as emergency situations offer new ways of providing knowledge and practical skills for saving a life and potentially represent a complex communicative environment. The communicative situations constructed by this environment bring with them an increasing level of interactivity and ergodicity and it is particularly challenging to address these analytically. We address this challenge by looking at Lifesaver VR and providing a foundational framework for the multimodal analysis of the communicative situations created in this application. We describe how information and content units of the game can be built and how these units can then be combined into complex discourse structures outlining the complexity and simultaneity of narrative, instructional, and interactive aspects of the game. • Offers a multimodal approach to VR game design and interactive complexity. • Takes a holistic perspective of the communicative richness of video games. • Study is rooted in formal discourse semantics and multimodal linguistics. • Lifesaver VR integrates narrative and instructional elements to teach CPR.