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The discourse structure of video games: A multimodal discourse semantics approach to game tutorials

2021/12/06 by Janina Wildfeuer, Dušan Stamenković · 1 voice · 1 citation
Arts and Humanities · Computer Science · Social Sciences · #Artificial Intelligence in Games #Digital Games and Media #Narrative Theory and Analysis

paper · pdf · doi:10.1016/j.langcom.2021.11.005

openalex publication_date 2021/12/06 · crossref created 2021/12/06 · crossref issued 2022/01/01 · crossref published 2022/01/01 · crossref published-print 2022/01/01 · crossref deposited 2025/10/02 · openalex created_date 2025/10/10 · crossref indexed 2026/08/03 · openalex updated_date 2026/08/03

Abstract

The article proposes a multimodal discourse semantics approach to the analysis of video game tutorials that provides a discourse pragmatic analysis of the game canvases in these tutorials. The study mainly builds on linguistic approaches to formal dynamic discourse semantics that have already been successfully applied to other multimodal artefacts. The article will showcase the application of the resulting ‘logic of multimodal discourse interpretation’ to two specific cases of video game tutorials. This will outline particular discourse relations holding between events and segments in the tutorials as distinctive features of this video game genre and show the discursive patterns of these instructions.

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