2024/03/13 by Zhongsheng Li, Li, Zhongsheng, Wuji Li +3
Health Professions · Social Sciences · #Cultural and Educational Studies #Digital Storytelling and Education #Diverse Topics in Contemporary Research #FOS: Computer and information sciences #Human-Computer Interaction (cs.HC)
paper · pdf · doi:10.48550/arxiv.2403.08903
openalex publication_date 2024/03/13 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28
Virtual reality games always provide the player with the most verisimilitude experience. With the advancement of VR hardware, it may become mainstream how people feel and attach to a virtual world. The paper discusses a possible solution to finding a better balance between the two classical genres of VR games, sensory stimulation and storytelling. To this end, we designed a game named "Bury Me Here," in which players can find an emotional bond between the game protagonist and themselves. The game includes four sections, the departure from the hometown, the travel on the train, the work in the office, and the life in the penthouse. At the game's end, the protagonist returns to his country yard and spends the rest of his life there. All the sections are designed to tell a stranger's life story to the player, making them experience someone else's life path and bonding an emotional connection between the player and the protagonist through storytelling. Results show that the game provides an immersive visual experience and has emotive sparks echo in players' minds.