2005/04/28 by Roger Guimerà, Brian Uzzi, Jarrett Spiro +1 · 1 voice · 18 citations
Computer Science · Engineering · Physics and Astronomy · Social Sciences · #Complex Network Analysis Techniques #Computer science #Distributed computing #Engineering #Evolutionary Game Theory and Cooperation #Knowledge management #Network structure #Open Source Software Innovations #Phase (matter) #Team composition #Work (physics)
paper · doi:10.1126/science.1106340
openalex publication_date 2005/04/28 · openalex created_date 2016/06/24 · openalex updated_date 2026/08/05
Agents in creative enterprises are embedded in networks that inspire, support, and evaluate their work. Here, we investigate how the mechanisms by which creative teams self-assemble determine the structure of these collaboration networks. We propose a model for the self-assembly of creative teams that has its basis in three parameters: team size, the fraction of newcomers in new productions, and the tendency of incumbents to repeat previous collaborations. The model suggests that the emergence of a large connected community of practitioners can be described as a phase transition. We find that team assembly mechanisms determine both the structure of the collaboration network and team performance for teams derived from both artistic and scientific fields.