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Gamification of an archaeological park: The Living Hill Project as work-in-progress

2023/10/11 by Sebastian Hageneuer · 1 voice
Earth and Planetary Sciences · Arts and Humanities · Computer Science · #3D Surveying and Cultural Heritage #Museums and Cultural Heritage #Augmented Reality Applications

paper · pdf · doi:10.24072/pci.archaeo.100399

openalex publication_date 2023/10/11 · openalex created_date 2025/10/10 · openalex updated_date 2026/01/24

Abstract

Video games are now recognised as a valuable tool for disseminating and enhancing archaeological heritage. In Italy, the recent institutionalisation of Public Archaeology programs and incentives for digital innovation has resulted in a proliferation of video games for cultural heritage. However, critical evaluation of these projects is still needed. This paper describes The Living Hill project dedicated to the Archaeological Park and Fortress of Poggio Imperiale in Poggibonsi, Italy and the methodological framework adopted: a) a preliminary deep analysis of the objectives, the context, and the expected audience; b) a multi-professional collaboration (between archaeologists, developers, graphic designers) to make the best choices based on the primary analysis; c) a (first) final UX evaluation.

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