2020/02/06 by Erika Holter, Sebastian Schwesinger · 1 voice
Arts and Humanities · Social Sciences · #Digital Games and Media #Digital Humanities and Scholarship
paper · pdf · doi:10.5334/bch.m
openalex publication_date 2020/02/06 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/29
Digital modelling and simulation are increasingly becoming integral tools for historical research, making them relevant elements of any archaeological curriculum. In this chapter, we explore how creating reconstructions with these tools can be incorporated into programmes of study: modelling aids in critical analysis of source material, while simulations enable the critical integration of pragmatic, sensory aspects into interpretations. The use of each promotes specific forms of critical thinking that empower students to engage in historical interpretation and begin to ask their own questions.