2018/01/01 by Oliver Nakoinz, Nakoinz, Oliver
Computer Science · Earth and Planetary Sciences · #3D Surveying and Cultural Heritage #Image Processing and 3D Reconstruction #Modelling #archaeology #method #model #simulation #theory
paper · doi:10.12759/hsr.suppl.31.2018.101-112
openalex publication_date 2018/01/01 · openalex created_date 2025/10/10 · openalex updated_date 2026/08/01
Being a discipline inbetween natural science and humanities, archaeology has conflicting attitudes towards models. On the one hand the term model is currently very fashionable, while on the other hand there is a certain ignorance and even rejection of models in archaeology. This is caused by limited knowledge on models, the polarization of assumed paradigms, and different developments in different sub-communities in archaeology. Models in archaeology range from conceptual social models over typo-chronological models, regression models, network models and 3d models to simulations. One single definition of models seemingly does not work in archaeology, whereas a structured set of different terms based on an overarching definition of models would make sense. Since most models in archaeology are derived from other disciplines, the field would benefit from a trans-disciplinary modelling framework to enable efficient knowledge transfer. In order to establish a fruitful application of diverse modelling frameworks in archaeology, the establishment of disciplinary modelling communities together with a trans-disciplinary modelling community, as well as a proper education in modelling concepts and techniques, is required.