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Strengthening gamification studies: Current trends and future opportunities of gamification research

2018/11/14 by Amon Rapp, Frank Hopfgartner, Juho Hamari +2 · 3 citations
Computer Science · Psychology · Social Sciences · #Digital Games and Media #Educational Games and Gamification #Virtual Reality Applications and Impacts

paper · doi:10.1016/j.ijhcs.2018.11.007

openalex publication_date 2018/11/14 · crossref created 2018/11/14 · crossref deposited 2019/05/18 · crossref issued 2019/07/01 · crossref published 2019/07/01 · crossref published-print 2019/07/01 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/15 · crossref indexed 2026/07/30

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