2021/05/25 by Albert Wong, Wong, Albert, Chun Yin Chiu +12
Computer Science · Social Sciences · #Digital Games and Media #FOS: Computer and information sciences #Image and Video Quality Assessment #Machine Learning (cs.LG) #Multimedia Communication and Technology #Networking and Internet Architecture (cs.NI) #Peer-to-Peer Network Technologies #Performance (cs.PF)
paper · pdf · doi:10.48550/arxiv.2107.00998
openalex publication_date 2021/05/26 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28
Gamers Private Network (GPN) is a client/server technology that guarantees a connection for online video games that is more reliable and lower latency than a standard internet connection. Users of the GPN technology benefit from a stable and high-quality gaming experience for online games, which are hosted and played across the world. After transforming a massive volume of raw networking data collected by WTFast, we have structured the cleaned data into a special-purpose data warehouse and completed the extensive analysis using machine learning and neural nets technologies, and business intelligence tools. These analyses demonstrate the ability to predict and quantify changes in the network and demonstrate the benefits gained from the use of a GPN for users when connected to an online game session.