2025/07/08 by Aloïs Rautureau, Éric Piette, Rautureau, Aloïs +1
Computer Science · Social Sciences · #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #Digital Games and Media #FOS: Computer and information sciences #Reinforcement Learning in Robotics
paper · pdf · doi:10.48550/arxiv.2507.05868
openalex publication_date 2025/07/08 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28
While AI systems have equaled or surpassed human performance in a wide variety of games such as Chess, Go, or Dota 2, describing these systems as truly "human-like" remains far-fetched. Despite their success, they fail to replicate the pattern-based, intuitive decision-making processes observed in human cognition. This paper presents an overview of findings from cognitive psychology and previous efforts to model human-like behavior in artificial agents, discusses their applicability to General Game Playing (GGP) and introduces our work-in-progress model based on these observations: CogniPlay.