2023/09/22 by Lakshmi Narasimhan Govindarajan, Govindarajan, Lakshmi Narasimhan, Rex G. Liu +11
Computer Science · Social Sciences · #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #Computer Vision and Pattern Recognition (cs.CV) #Digital Games and Media #FOS: Computer and information sciences #Machine Learning (cs.LG) #Reinforcement Learning in Robotics #Robotics (cs.RO)
paper · pdf · doi:10.48550/arxiv.2309.13181
openalex publication_date 2023/09/22 · openalex created_date 2023/09/27 · openalex updated_date 2026/07/28
Humans learn by interacting with their environments and perceiving the outcomes of their actions. A landmark in artificial intelligence has been the development of deep reinforcement learning (dRL) algorithms capable of doing the same in video games, on par with or better than humans. However, it remains unclear whether the successes of dRL models reflect advances in visual representation learning, the effectiveness of reinforcement learning algorithms at discovering better policies, or both. To address this question, we introduce the Learning Challenge Diagnosticator (LCD), a tool that separately measures the perceptual and reinforcement learning demands of a task. We use LCD to discover a novel taxonomy of challenges in the Procgen benchmark, and demonstrate that these predictions are both highly reliable and can instruct algorithmic development. More broadly, the LCD reveals multiple failure cases that can occur when optimizing dRL algorithms over entire video game benchmarks like Procgen, and provides a pathway towards more efficient progress.