2018/09/04 by Shu-Hsuan Hsu, Hsu, Shu-Hsuan, I‐Chao Shen +3
Computer Science · #Adversarial Robustness in Machine Learning #Domain Adaptation and Few-Shot Learning #FOS: Computer and information sciences #Machine Learning (cs.LG) #Machine Learning (stat.ML) #Reinforcement Learning in Robotics
paper · pdf · doi:10.48550/arxiv.1809.00770
openalex publication_date 2018/09/04 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28
In the past few years, deep reinforcement learning has been proven to solve problems which have complex states like video games or board games. The next step of intelligent agents would be able to generalize between tasks, and using prior experience to pick up new skills more quickly. However, most reinforcement learning algorithms for now are often suffering from catastrophic forgetting even when facing a very similar target task. Our approach enables the agents to generalize knowledge from a single source task, and boost the learning progress with a semisupervised learning method when facing a new task. We evaluate this approach on Atari games, which is a popular reinforcement learning benchmark, and show that it outperforms common baselines based on pre-training and fine-tuning.