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Optimised Playout Implementations for the Ludii General Game System

2021/11/04 by Dennis J. N. J. Soemers, Éric Piette, Soemers, Dennis J. N. J. +5 · 1 citation
Computer Science · Economics, Econometrics and Finance · Social Sciences · #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #Digital Games and Media #FOS: Computer and information sciences #Sports Analytics and Performance

paper · doi:10.48550/arxiv.2111.02839

openalex publication_date 2021/11/04 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

This paper describes three different optimised implementations of playouts, as commonly used by game-playing algorithms such as Monte-Carlo Tree Search. Each of the optimised implementations is applicable only to specific sets of games, based on their rules. The Ludii general game system can automatically infer, based on a game's description in its general game description language, whether any optimised implementations are applicable. An empirical evaluation demonstrates major speedups over a standard implementation, with a median result of running playouts 5.08 times as fast, over 145 different games in Ludii for which one of the optimised implementations is applicable.

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