2019/06/11 by Green, Michael Cerny, Salge, Christoph, Togelius, Julian
#FOS: Computer and information sciences #Human-Computer Interaction (cs.HC)
paper · doi:10.48550/arxiv.1906.05094
This paper presents a method for generating floor plans for structures in Minecraft (Mojang 2009). Given a 3D space, it will auto-generate a building to fill that space using a combination of constrained growth and cellular automata. The result is a series of organic-looking buildings complete with rooms, windows, and doors connecting them. The method is applied to the Generative Design in Minecraft (GDMC) competition to auto-generate buildings in Minecraft, and the results are discussed.