2012/11/26 by Maysam Mirahmadi, Abdallah Shami, Mirahmadi, Maysam +1
Computer Science · #FOS: Computer and information sciences #Graphics (cs.GR) #cs.GR
paper · pdf · doi:10.48550/arxiv.1211.5842
arxiv created 2012/11/26 · arxiv updated 2012/11/27
Real-time generation of natural-looking floor plans is vital in games with dynamic environments. This paper presents an algorithm to generate suburban house floor plans in real-time. The algorithm is based on the work presented in [1]. However, the corridor placement is redesigned to produce floor plans similar to real houses. Moreover, an optimization stage is added to find a corridor placement with the minimum used space, an approach that is designed to mimic the real-life practices to minimize the wasted spaces in the design. The results show very similar floor plans to the ones designed by an architect.