2024/06/01 by Nuno Fachada, Fachada, Nuno, António R. Rodrigues +5
Computer Science · Engineering · #Artificial Intelligence (cs.AI) #Cellular Automata and Applications #Cellular Automata and Lattice Gases (nlin.CG) #Computational Geometry and Mesh Generation #FOS: Computer and information sciences #FOS: Physical sciences #Graphics (cs.GR) #I.2.10 #I.3.5 #I.3.7 #I.6.8 #Modular Robots and Swarm Intelligence
paper · pdf · doi:10.48550/arxiv.2406.00443
openalex publication_date 2024/06/01 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28
This paper explores the use of 2D cellular automata (CA) to generate 3D terrains through a simple additive approach. Experimenting with multiple CA transition rules produced aesthetically interesting, navigable landscapes, suggesting applicability for terrain generation in games.