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Adaptive and Gamified Learning Paths with Polyglot and .NET Interactive

2023/10/11 by Tommaso Martorella, Martorella, Tommaso, Antonio Bucchiarone +1
Computer Science · Psychology · #Online Learning and Analytics #Educational Games and Gamification

paper · pdf · doi:10.48550/arxiv.2310.07314

Abstract

The digital age is changing the role of educators and pushing for a paradigm shift in the education system as a whole. Growing demand for general and specialized education inside and outside classrooms is at the heart of this rising trend. In modern, heterogeneous learning environments, the one-size-fits-all approach is proven to be fundamentally flawed. Individualization through adaptivity is, therefore, crucial to nurture individual potential and address accessibility needs and neurodiversity. By formalizing a learning framework that takes into account all these different aspects, we aim to define and implement an open, content-agnostic, and extensible platform to design and consume adaptive and gamified learning experiences.

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