2025/12/18 by Mirella Emily Bezerra Santana, Santana, Mirella Emily Bezerra, Cauã O. Jordão +9
Engineering · Psychology · Social Sciences · #Biomedical and Engineering Education #Child Development and Digital Technology #Educational Games and Gamification #FOS: Computer and information sciences #Human-Computer Interaction (cs.HC)
paper · pdf · doi:10.48550/arxiv.2512.16067
openalex publication_date 2025/12/18 · openalex created_date 2025/12/21 · openalex updated_date 2026/07/28
This paper presents WING, an adaptive and gamified mobile learning platform designed to support literacy development for neurodivergent children. Motivated by the limitations of traditional literacy approaches in addressing diverse cognitive profiles, the platform integrates inclusive Human-Computer Interaction principles, multisensory design, and adaptive learning paths. WING digitally transposes the Alfabetização Adaptada (AFA) method into an interactive mobile environment, combining usability guidelines for neurodivergent users with gamification strategies to enhance engagement and autonomy. The study follows an applied research methodology, encompassing requirements elicitation, inclusive interface design, high-fidelity prototyping, and qualitative and quantitative evaluation planning. Preliminary results include a functional minimum viable product validated through expert feedback and public exhibitions, indicating the feasibility and potential pedagogical impact of the proposed approach. The platform aims to act as a complementary educational tool, promoting accessibility, personalization, and inclusive digital literacy.