2020/02/10 by Athanasios Mazarakis, Mazarakis, Athanasios, Paula Bräuer +1
Computer Science · Mathematics · Psychology · Social Sciences · #Access control #Business #Computer science #Computer security #Computers and Society (cs.CY) #Digital Games and Media #Economics #Educational Games and Gamification #FOS: Computer and information sciences #Field (mathematics) #Free access #Human-Computer Interaction (cs.HC) #Incentive #Knowledge management #Mathematics #Open access publishing #Order (exchange) #Political science #Process (computing) #Publishing #Virtual Reality Applications and Impacts #World Wide Web #cs.CY #cs.HC
paper · pdf · doi:10.48550/arxiv.2002.03681
10 pages, 1 figure, 1 table
arxiv created 2020/02/10 · openalex publication_date 2020/02/10 · arxiv updated 2020/02/11 · openalex created_date 2025/10/10 · openalex updated_date 2026/08/06
Most scientists are aware that, in addition to the traditional and subscription-based publication model, there is also the possibility of publishing their research in open access. Various surveys show that scientists are in favour of this new model. Nevertheless, the transition to open access has been very slow so far. In order to accelerate this process, we are looking for new opportunities to create incentives for researchers to deal with the topic of open access. In a field study with 28 participants the effects of the game design elements badge and progress bar on the motivation when working on an online quiz on the topic of open access are examined. In our study both game design elements provide a statistically significant increase in the number of questions answered compared to a control group. This suggests that gamification is useful to motivate for open access.