vix.ing · top · new · best · stats · spec

Raluca D. Gaina

  1. General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms
    2018/02/28 by Diego Perez-Liebana, Diego Pérez-Liébana, Perez-Liebana, Diego +10 · 11 citations
    Computer Science · Psychology · #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #Educational Games and Gamification #FOS: Computer and information sciences #Topic Modeling #cs.AI
  2. From Code to Play: Benchmarking Program Search for Games Using Large Language Models
    2024/12/05 by Manuel Eberhardinger, James Goodman, Eberhardinger, Manuel +13 · 3 citations
    Computer Science · Psychology · Social Sciences · #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #Digital Games and Media #Educational Games and Gamification #FOS: Computer and information sciences
  3. PyTAG: Tabletop Games for Multi-Agent Reinforcement Learning
    2024/05/28 by Martin Balla, George E.M. Long, Balla, Martin +7 · 1 citation
    Engineering · #Artificial Intelligence (cs.AI) #FOS: Computer and information sciences #Transportation and Mobility Innovations
  4. Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best
    2019/01/03 by Simon M. Lucas, Lucas, Simon M., Jialin Liu +13 · 1 citation
    Computer Science · #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #Evolutionary Algorithms and Applications #FOS: Computer and information sciences #Metaheuristic Optimization Algorithms Research #cs.AI