Raluca D. Gaina
- General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms
2018/02/28 by Diego Perez-Liebana, Diego Pérez-Liébana, Perez-Liebana, Diego +10 · 11 citations
Computer Science · Psychology · #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #Educational Games and Gamification #FOS: Computer and information sciences #Topic Modeling #cs.AI
- From Code to Play: Benchmarking Program Search for Games Using Large Language Models
2024/12/05 by Manuel Eberhardinger, James Goodman, Eberhardinger, Manuel +13 · 3 citations
Computer Science · Psychology · Social Sciences · #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #Digital Games and Media #Educational Games and Gamification #FOS: Computer and information sciences
- PyTAG: Tabletop Games for Multi-Agent Reinforcement Learning
2024/05/28 by Martin Balla, George E.M. Long, Balla, Martin +7 · 1 citation
Engineering · #Artificial Intelligence (cs.AI) #FOS: Computer and information sciences #Transportation and Mobility Innovations
- Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best
2019/01/03 by Simon M. Lucas, Lucas, Simon M., Jialin Liu +13 · 1 citation
Computer Science · #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #Evolutionary Algorithms and Applications #FOS: Computer and information sciences #Metaheuristic Optimization Algorithms Research #cs.AI