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Anton Nijholt

  1. Affective Pacman: A Frustrating Game for Brain-Computer Interface Experiments
    2009/01/01 by Boris Reuderink, Anton Nijholt, Mannes Poel · 2 citations
    Neuroscience · Psychology · #Affective computing #Brain–computer interface #Computer game #Computer science #EEG and Brain-Computer Interfaces #Electroencephalography #Emotion and Mood Recognition #Frustration #Human–computer interaction #Multimedia #Neural and Behavioral Psychology Studies #Neuroscience #Psychology #SIGNAL (programming language) #Simulation
  2. Computational Humor
    2006/03/01 by Kim Binsted, Benjamin K. Bergen, Seana Coulson +8 · 1 citation
    Arts and Humanities · Psychology · #Humor Studies and Applications #Language, Metaphor, and Cognition #Narrative Theory and Analysis
  3. Robotic Stand-Up Comedy: State-of-the-Art
    2018/01/01 by Anton Nijholt · 1 citation
    Computer Science · Psychology · #AI in Service Interactions #Humor Studies and Applications #Social Robot Interaction and HRI
  4. Turning shortcomings into challenges: Brain–computer interfaces for games
    2009/04/01 by Anton Nijholt, Danny Plass-Oude Bos, Boris Reuderink · 1 citation
    Neuroscience · Psychology · #Artificial intelligence #Brain–computer interface #Computer science #Control (management) #EEG and Brain-Computer Interfaces #Electroencephalography #Gesture #Human–computer interaction #Interface (matter) #Interfacing #Modalities #Multimedia #Neural and Behavioral Psychology Studies #Neural dynamics and brain function #Neurofeedback #Neuroscience #Psychology