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Bowling, Michael

  1. The Alberta Plan for AI Research
    2022/08/23 by Richard S. Sutton, Michael Bowling, Sutton, Richard S. +3 · 6 voices · 4 citations
    #cs.AI #cs.LG
  2. Revisiting the Arcade Learning Environment: Evaluation Protocols and\n Open Problems for General Agents
    2017/09/18 by Marlos C. Machado, Machado, Marlos C., Marc G. Bellemare +9 · 25 citations
    Computer Science · #Artificial Intelligence in Games #Data Stream Mining Techniques #Reinforcement Learning in Robotics
  3. Bayesian Action Decoder for Deep Multi-Agent Reinforcement Learning
    2018/11/04 by Jakob Foerster, Francis Song, Foerster, Jakob N. +13 · 9 citations
    Computer Science · Engineering · #Anomaly Detection Techniques and Applications #Artificial Immune Systems Applications #Artificial Intelligence (cs.AI) #FOS: Computer and information sciences #Machine Learning (cs.LG) #Multiagent Systems (cs.MA) #Reinforcement Learning in Robotics
  4. TacticAI: an AI assistant for football tactics
    2023/10/16 by Zhe Wang, Petar Veličković, Wang, Zhe +43 · 13 citations
    Economics, Econometrics and Finance · Engineering · Medicine · #FOS: Computer and information sciences #Machine Learning (cs.LG) #Machine Learning (stat.ML) #Multiagent Systems (cs.MA) #Sports Analytics and Performance #Sports Dynamics and Biomechanics #Sports Performance and Training
  5. A Laplacian Framework for Option Discovery in Reinforcement Learning
    2017/03/02 by Machado, Marlos C., Bellemare, Marc G., Bowling, Michael · 6 citations
    #Artificial Intelligence (cs.AI) #FOS: Computer and information sciences #Machine Learning (cs.LG)
  6. Generalization and Regularization in DQN
    2018/09/29 by Farebrother, Jesse, Machado, Marlos C., Bowling, Michael · 4 citations
    #Artificial Intelligence (cs.AI) #FOS: Computer and information sciences #Machine Learning (cs.LG) #Machine Learning (stat.ML)
  7. Rethinking Formal Models of Partially Observable Multiagent Decision Making
    2019/06/26 by Kovařík, Vojtěch, Schmid, Martin, Burch, Neil +2 · 5 citations
    #Artificial Intelligence (cs.AI) #Computer Science and Game Theory (cs.GT) #FOS: Computer and information sciences
  8. Settling the Reward Hypothesis
    2022/12/20 by Michael Bowling, Bowling, Michael, John D. Martin +5 · 6 citations
    Arts and Humanities · #Philosophy and History of Science
  9. Agency Is Frame-Dependent
    2025/02/06 by David Abel, André Barreto, Abel, David +30 · 4 voices · 1 citation
    Neuroscience · Psychology · #Action Observation and Synchronization #Embodied and Extended Cognition #Free Will and Agency #cs.AI
  10. Solving Imperfect Information Games Using Decomposition
    2013/03/18 by Burch, Neil, Johanson, Michael, Bowling, Michael · 2 citations
    #Computer Science and Game Theory (cs.GT) #FOS: Computer and information sciences
  11. Variance Reduction in Monte Carlo Counterfactual Regret Minimization (VR-MCCFR) for Extensive Form Games using Baselines
    2018/09/09 by Schmid, Martin, Burch, Neil, Lanctot, Marc +3 · 2 citations
    #Artificial Intelligence (cs.AI) #Computer Science and Game Theory (cs.GT) #FOS: Computer and information sciences
  12. Count-Based Exploration with the Successor Representation
    2018/07/31 by Machado, Marlos C., Bellemare, Marc G., Bowling, Michael · 2 citations
    #Artificial Intelligence (cs.AI) #FOS: Computer and information sciences #Machine Learning (cs.LG) #Machine Learning (stat.ML)
  13. Actor-Critic Policy Optimization in Partially Observable Multiagent\n Environments
    2018/10/21 by Sriram Srinivasan, Marc Lanctot, Srinivasan, Sriram +11 · 2 citations
    Computer Science · Decision Sciences · Economics, Econometrics and Finance · #Advanced Bandit Algorithms Research #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #Computer Science and Game Theory (cs.GT) #FOS: Computer and information sciences #Machine Learning (cs.LG) #Machine Learning (stat.ML) #Multiagent Systems (cs.MA) #Reinforcement Learning in Robotics #Sports Analytics and Performance
  14. Approximate exploitability: Learning a best response in large games
    2020/04/20 by Timbers, Finbarr, Bard, Nolan, Lockhart, Edward +6 · 2 citations
    #FOS: Computer and information sciences #Machine Learning (cs.LG) #Machine Learning (stat.ML)
  15. Monitored Markov Decision Processes
    2024/02/09 by Parisi, Simone, Mohammedalamen, Montaser, Kazemipour, Alireza +2 · 3 citations
    #FOS: Computer and information sciences #Machine Learning (cs.LG)
  16. No-Regret Learning in Extensive-Form Games with Imperfect Recall
    2012/05/03 by Lanctot, Marc, Gibson, Richard, Burch, Neil +2 · 1 citation
    #Artificial Intelligence (cs.AI) #Computer Science and Game Theory (cs.GT) #FOS: Computer and information sciences
  17. Plasticity as the Mirror of Empowerment
    2025/05/15 by David Abel, Michael Bowling, Abel, David +30 · 3 voices · 3 citations
    Neuroscience · Psychology · #cs.AI #cs.LG
  18. A Method for Evaluating Hyperparameter Sensitivity in Reinforcement Learning
    2024/12/10 by Jacob Adkins, Michael Bowling, Adkins, Jacob +3 · 1 voice · 3 citations
    Computer Science · #Evolutionary Algorithms and Applications #cs.AI #cs.LG
  19. Beyond Optimism: Exploration With Partially Observable Rewards
    2024/06/20 by Parisi, Simone, Kazemipour, Alireza, Bowling, Michael · 3 citations
    #FOS: Computer and information sciences #Machine Learning (cs.LG)
  20. State of the Art Control of Atari Games Using Shallow Reinforcement Learning
    2015/12/04 by Liang, Yitao, Machado, Marlos C., Talvitie, Erik +1 · 1 citation
    #FOS: Computer and information sciences #Machine Learning (cs.LG)
  21. Learning Purposeful Behaviour in the Absence of Rewards
    2016/05/25 by Machado, Marlos C., Bowling, Michael · 1 citation
    #Artificial Intelligence (cs.AI) #FOS: Computer and information sciences #Machine Learning (cs.LG)
  22. Equilibrium Approximation Quality of Current No-Limit Poker Bots
    2016/12/22 by Lisy, Viliam, Bowling, Michael · 1 citation
    #Computer Science and Game Theory (cs.GT) #FOS: Computer and information sciences
  23. Low-Variance and Zero-Variance Baselines for Extensive-Form Games
    2019/07/22 by Davis, Trevor, Schmid, Martin, Bowling, Michael · 1 citation
    #Artificial Intelligence (cs.AI) #Computer Science and Game Theory (cs.GT) #FOS: Computer and information sciences
  24. Ease-of-Teaching and Language Structure from Emergent Communication
    2019/06/06 by Li, Fushan, Bowling, Michael · 1 citation
    #Artificial Intelligence (cs.AI) #Computation and Language (cs.CL) #FOS: Computer and information sciences #Machine Learning (cs.LG) #Multiagent Systems (cs.MA)
  25. The Advantage Regret-Matching Actor-Critic
    2020/08/27 by Gruslys, Audrūnas, Lanctot, Marc, Munos, Rémi +10 · 1 citation
    #Artificial Intelligence (cs.AI) #FOS: Computer and information sciences #Machine Learning (cs.LG)
  26. Learning not to Regret
    2023/03/02 by Sychrovský, David, Šustr, Michal, Davoodi, Elnaz +3 · 1 citation
    #Computer Science and Game Theory (cs.GT) #FOS: Computer and information sciences #Machine Learning (cs.LG)
  27. Proper Laplacian Representation Learning
    2023/10/16 by Gomez, Diego, Bowling, Michael, Machado, Marlos C. · 1 citation
    #Artificial Intelligence (cs.AI) #FOS: Computer and information sciences #Machine Learning (cs.LG)
  28. On the Interplay Between Sparsity and Training in Deep Reinforcement Learning
    2025/01/28 by Davelouis, Fatima, Martin, John D., Bowling, Michael · 1 citation
    #Artificial Intelligence (cs.AI) #FOS: Computer and information sciences #Machine Learning (cs.LG)
  29. Rethinking the Foundations for Continual Reinforcement Learning
    2025/04/10 by Esraa Elelimy, David Szepesvari, Elelimy, Esraa +5 · 2 voices · 1 citation
    Computer Science · #Artificial Intelligence (cs.AI) #FOS: Computer and information sciences #Machine Learning (cs.LG) #cs.AI #cs.LG