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Cui, Kai

  1. Approximately Solving Mean Field Games via Entropy-Regularized Deep Reinforcement Learning
    2021/02/02 by Cui, Kai, Koeppl, Heinz · 7 citations
    #Artificial Intelligence (cs.AI) #FOS: Computer and information sciences #Machine Learning (cs.LG) #Multiagent Systems (cs.MA)
  2. Learning Graphon Mean Field Games and Approximate Nash Equilibria
    2021/11/29 by Cui, Kai, Koeppl, Heinz · 4 citations
    #Computer Science and Game Theory (cs.GT) #FOS: Computer and information sciences #FOS: Mathematics #Machine Learning (cs.LG) #Multiagent Systems (cs.MA) #Optimization and Control (math.OC)
  3. Major-Minor Mean Field Multi-Agent Reinforcement Learning
    2023/03/19 by Kai Cui, Christian Fabián, Cui, Kai +3 · 2 citations
    Decision Sciences · Computer Science · Economics, Econometrics and Finance · #Auction Theory and Applications #Reinforcement Learning in Robotics #Climate Change Policy and Economics
  4. Learning Discrete-Time Major-Minor Mean Field Games
    2023/12/17 by Kai Cui, Gökçe Dayanıklı, Cui, Kai +9 · 3 citations
    Decision Sciences · Economics, Econometrics and Finance · Social Sciences · #Computer Science and Game Theory (cs.GT) #Experimental Behavioral Economics Studies #FOS: Computer and information sciences #FOS: Mathematics #Game Theory and Applications #Machine Learning (cs.LG) #Multiagent Systems (cs.MA) #Optimization and Control (math.OC) #Sports Analytics and Performance
  5. Learning Mean-Field Control for Delayed Information Load Balancing in Large Queuing Systems
    2022/08/09 by Tahir, Anam, Cui, Kai, Koeppl, Heinz · 1 citation
    #Distributed #FOS: Computer and information sciences #FOS: Electrical engineering #Machine Learning (cs.LG) #Multiagent Systems (cs.MA) #Parallel #Systems and Control (eess.SY) #and Cluster Computing (cs.DC) #electronic engineering #information engineering
  6. Motif-based mean-field approximation of interacting particles on clustered networks
    2022/01/13 by Cui, Kai, KhudaBukhsh, Wasiur R., Koeppl, Heinz · 1 citation
    #Disordered Systems and Neural Networks (cond-mat.dis-nn) #FOS: Physical sciences #Physics and Society (physics.soc-ph) #Statistical Mechanics (cond-mat.stat-mech)
  7. Learning Sparse Graphon Mean Field Games
    2022/09/08 by Fabian, Christian, Cui, Kai, Koeppl, Heinz · 1 citation
    #Artificial Intelligence (cs.AI) #Computer Science and Game Theory (cs.GT) #FOS: Computer and information sciences #Machine Learning (cs.LG) #Multiagent Systems (cs.MA)
  8. Mean Field Games on Weighted and Directed Graphs via Colored Digraphons
    2022/09/08 by Christian Fabián, Fabian, Christian, Kai Cui +3 · 1 citation
    Decision Sciences · #Artificial Intelligence (cs.AI) #Computer Science and Game Theory (cs.GT) #FOS: Computer and information sciences #Game Theory and Applications #Machine Learning (cs.LG) #Multiagent Systems (cs.MA)
  9. Scalable Task-Driven Robotic Swarm Control via Collision Avoidance and Learning Mean-Field Control
    2022/09/15 by Cui, Kai, Li, Mengguang, Fabian, Christian +1 · 1 citation
    #Artificial Intelligence (cs.AI) #FOS: Computer and information sciences #Machine Learning (cs.LG) #Robotics (cs.RO)
  10. Optimal Offloading Strategies for Edge-Computing via Mean-Field Games and Control
    2022/09/08 by Kai Cui, Cui, Kai, Mustafa Burak Yilmaz +7 · 1 citation
    Computer Science · #Distributed #FOS: Computer and information sciences #Parallel #Stochastic Gradient Optimization Techniques #and Cluster Computing (cs.DC)
  11. A Survey on Large-Population Systems and Scalable Multi-Agent Reinforcement Learning
    2022/09/08 by Kai Cui, Cui, Kai, Anam Tahir +11 · 1 citation
    Physics and Astronomy · Psychology · #Artificial Intelligence (cs.AI) #Complex Network Analysis Techniques #FOS: Computer and information sciences #Machine Learning (cs.LG) #Mental Health Research Topics #Multiagent Systems (cs.MA)
  12. Learning Decentralized Partially Observable Mean Field Control for Artificial Collective Behavior
    2023/07/12 by Cui, Kai, Hauck, Sascha, Fabian, Christian +1 · 1 citation
    #FOS: Computer and information sciences #FOS: Mathematics #Machine Learning (cs.LG) #Multiagent Systems (cs.MA) #Optimization and Control (math.OC)
  13. Learning Mean Field Games on Sparse Graphs: A Hybrid Graphex Approach
    2024/01/23 by Fabian, Christian, Cui, Kai, Koeppl, Heinz · 1 citation
    #Artificial Intelligence (cs.AI) #Computer Science and Game Theory (cs.GT) #FOS: Computer and information sciences #Machine Learning (cs.LG) #Multiagent Systems (cs.MA)
  14. A Modular Aerial System Based on Homogeneous Quadrotors with Fault-Tolerant Control
    2024/02/02 by Li, Mengguang, Cui, Kai, Koeppl, Heinz · 1 citation
    #FOS: Computer and information sciences #Robotics (cs.RO)