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Tollmar, Konrad

  1. Adversarial Reinforcement Learning for Procedural Content Generation
    2021/03/08 by Linus Gisslén, Gisslén, Linus, Andy Eakins +7 · 6 citations
    Computer Science · #Artificial Intelligence (cs.AI) #FOS: Computer and information sciences #Machine Learning (cs.LG) #Multimodal Machine Learning Applications #Reinforcement Learning in Robotics #Topic Modeling
  2. Improving Playtesting Coverage via Curiosity Driven Reinforcement Learning Agents
    2021/03/25 by Camilo Gordillo, Joakim Bergdahl, Gordillo, Camilo +5 · 5 citations
    Computer Science · Psychology · #Artificial Intelligence in Games #Educational Games and Gamification #Reinforcement Learning in Robotics
  3. Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning
    2022/08/15 by Alessandro Sestini, Sestini, Alessandro, Joakim Bergdahl +6 · 2 citations
    Computer Science · Economics, Econometrics and Finance · Social Sciences · #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #Digital Games and Media #FOS: Computer and information sciences #Machine Learning (cs.LG) #Software Engineering (cs.SE) #Sports Analytics and Performance
  4. Automatic Testing and Validation of Level of Detail Reductions Through Supervised Learning
    2022/08/25 by Tamm, Matilda, Shamon, Olivia, Leon, Hector Anadon +2 · 1 citation
    #Computer Vision and Pattern Recognition (cs.CV) #FOS: Computer and information sciences #Graphics (cs.GR) #Machine Learning (cs.LG)
  5. Generating Personas for Games with Multimodal Adversarial Imitation Learning
    2023/08/15 by William Ahlberg, Ahlberg, William, Alessandro Sestini +5 · 1 citation
    Computer Science · #Artificial Intelligence (cs.AI) #FOS: Computer and information sciences #Innovative Human-Technology Interaction #Machine Learning (cs.LG) #Persona Design and Applications
  6. Improving Generalization in Game Agents with Data Augmentation in Imitation Learning
    2023/09/22 by Derek Yadgaroff, Alessandro Sestini, Yadgaroff, Derek +5 · 1 citation
    Computer Science · #FOS: Computer and information sciences #Human Pose and Action Recognition #Machine Learning (cs.LG) #Multimodal Machine Learning Applications #Reinforcement Learning in Robotics
  7. Using Deep Convolutional Neural Networks to Detect Rendered Glitches in Video Games
    2024/06/12 by Ling, Carlos Garcia, Tollmar, Konrad, Gisslen, Linus · 1 citation
    #Artificial Intelligence (cs.AI) #Computer Vision and Pattern Recognition (cs.CV) #FOS: Computer and information sciences