Viglietta, Giovanni
- Classic Nintendo Games are (Computationally) Hard
2012/03/08 by Greg Aloupis, Erik D. Demaine, Aloupis, Greg +5 · 12 voices · 1 citation
#cs.CC #cs.GT
- Shape Formation by Programmable Particles
2017/05/09 by Giuseppe Antonio Di Luna, Paola Flocchini, Di Luna, Giuseppe A. +7 · 2 citations
Computer Science · Engineering · #Optimization and Search Problems #Modular Robots and Swarm Intelligence #Distributed systems and fault tolerance
- Gathering on a Circle with Limited Visibility by Anonymous Oblivious Robots
2020/05/16 by Di Luna, Giuseppe A., Uehara, Ryuhei, Viglietta, Giovanni +1 · 2 citations
#Computational Geometry (cs.CG) #Distributed #FOS: Computer and information sciences #Parallel #Robotics (cs.RO) #and Cluster Computing (cs.DC)
- Gaming is a hard job, but someone has to do it!
2012/01/24 by Giovanni Viglietta, Viglietta, Giovanni · 1 voice
#cs.CC
- Partial Searchlight Scheduling is Strongly PSPACE-Complete
2012/01/10 by Giovanni Viglietta, Viglietta, Giovanni · 1 citation
Computer Science · #Computational Geometry (cs.CG) #Computational Geometry and Mesh Generation #FOS: Computer and information sciences #Optimization and Search Problems #Robotic Path Planning Algorithms
- Distributed Computing by Mobile Robots: Uniform Circle Formation
2014/07/22 by Flocchini, Paola, Prencipe, Giuseppe, Santoro, Nicola +1 · 1 citation
#Computational Geometry (cs.CG) #Distributed #FOS: Computer and information sciences #Multiagent Systems (cs.MA) #Parallel #and Cluster Computing (cs.DC)
- Gathering in Dynamic Rings
2017/04/08 by Giuseppe Antonio Di Luna, Paola Flocchini, Di Luna, Giuseppe Antonio +9 · 1 citation
Computer Science · Social Sciences · #Artificial Intelligence in Games #Digital Games and Media
- Pushing Blocks by Sweeping Lines
2022/02/24 by Akitaya, Hugo A., Löffler, Maarten, Viglietta, Giovanni · 1 citation
#Combinatorics (math.CO) #Discrete Mathematics (cs.DM) #FOS: Computer and information sciences #FOS: Mathematics